![]() ![]() You have three cloud platforms that can you can refuel by grabbing another Cloud Flower. By spinning, Mario creates a cloud platform that stays for a limited time. But the Cloud Flower is by far the best power-up in the game. They are used to offer unique challenges for the player instead. These two items are not items that make your journey easier. To use the drill, do a spin on certain surfaces, which will make Mario drill under the surface. The ball can be hard to control due to how fast it can get, and it does not get any use besides specific stars that take advantage of it. The Rock Mushroom allows Mario to become a rolling ball by spinning. The Rock Mushroom, the Spin Drill, and the Cloud Flower. The Ice Flower and the Red Star do not return, but in their place, some new power-ups make their debut. Most of the power-ups from the previous game make their return, and they are just as underwhelming as they were in the first game. The power-ups are also very similar to before. So if you enjoyed how Galaxy controlled, then Galaxy 2 will offer the same experience as before. The controls, for example, are the same as before. Seeing as this is a direct sequel, Super Mario Galaxy 2's gameplay has much in common with the previous game. Some of the standouts include Throwback Galaxy, Melty Monster Galaxy, Cloudy Court Galaxy, Slider, and the Main Theme. Mahito Yokota once again returns as the composer for the game, and he brings the same excellent quality as before. Super Mario Galaxy 2's soundtrack instead decides to tackle a more energetic direction that complements the changes made to the visuals. Super Mario Galaxy's soundtrack emphasized the epic scope of the outer space setting. The music also takes a different direction compared to the first game, while still being of similar quality. But this change allows Super Mario Galaxy 2 to stand out from its predecessor. Whether or not this change was an improvement or not is a matter of preference. ![]() With the blue skies, in particular, becoming a common sight. This change results in Super Mario Galaxy 2 feeling even more like a regular Mario game. Super Mario Galaxy 2, in contrast, has a greater variety of level aesthetics that put a greater emphasis on brighter colors. While Super Mario Galaxy had its fair share of colorful levels, most of the game features a darker color palette to convey the outer space setting. But with a clear difference in the overall aesthetic. The game's visuals, on the whole, are mostly unchanged from the first game. ![]() Thankfully, Super Mario Galaxy 2 still has the fantastic graphics and audio quality of the first game. So while this plot gets the job done, it is a little bit disappointing that the second game fails to create the same compelling atmosphere of the first game. But this is a Mario game, and the plot was never a focus in the first place. It lacks the epic scope that the first game had, feeling more like a standard Mario affair, which is a step backward from the fantastic execution of the first game. But as I mentioned above, it is also simplified from Super Mario Galaxy's already simplified story. On the whole, this is the standard Mario plot as we know it. Mario is now the captain of his very own ship! ![]()
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